Jordan de Jong
Jordan de Jong

C++ Gameplay AI Programmer

Jordan de Jong

I studied C++ at Breda University of Applied Sciences and C# at SintLucas in Eindhoven. With 8+ years of game development experience, I work in Unreal Engine on PC and VR. Currently at Simulatie Centrum Maritiem developing VR serious games.

Projects

Games and projects I’ve worked on.

Professional skills

Technologies and tools I work with daily.

Unreal Engine

C++ and Blueprints development for games and VR simulations

SCM, Metro Awakening, ARD, Osakabe, VR Pieckepoort

C++ Programming

Custom tools, engine modifications, and gameplay systems

All projects

VR Development

Multi-platform VR experiences and training simulations

SCM, Metro Awakening, VR Pieckepoort

AI Programming

Behavior trees, state machines, and enemy AI systems

Urcham, ARD, Osakabe

Experience

Simulatie Centrum Maritiem

Gameplay/AI Programmer · Full-time · Sep 2024 – Present

  • Royal Netherlands Navy VR simulation department
  • Creating high quality training simulations in Unreal Engine, C++, Python

Metro Awakening – Vertigo Games

Gameplay Programmer · Internship · Sep 2022 – Jun 2023 · 10 months

  • Collaborated with programmers, designers and artists on a VR title
  • Multi-platform development, automated testing, profiling & optimization
  • Implementation of core systems, Unreal source code bug fixing

Urcham Entertainment

Gameplay/AI Programmer · Part-time · Jan 2021 – Apr 2022 · 1 yr 4 months

  • Gameplay and AI programmer on an unannounced title
  • Unreal Engine, Git, Agile development

Erfgoed 's-Hertogenbosch

Gameplay/AI Programmer · Contract · Jul 2019 – Aug 2019 · 2 months

  • VR Pieckepoort – final development and polish
  • Released January 2020, featured in Brabants Dagblad newspaper

DeStudio

Gameplay/AI Programmer · Internship · Jan 2019 – Jun 2019 · 6 months

  • VR Pieckepoort for Erfgoed 's-Hertogenbosch
  • Inverse kinematics, scene optimization, quest system in Unreal Engine

DeStudio

Gameplay/AI Programmer · Internship · Aug 2017 – Feb 2018 · 7 months

  • VR Pieckepoort for Erfgoed 's-Hertogenbosch – initial development
  • VR experience recreating Den Bosch in 1500 in Unreal Engine

Student Projects

A.R.D. Alien Removal Division – Enchanted Bean studio

Gameplay/AI Programmer · 10 months

  • Saving and loading, level streaming, profiling & optimization
  • Made in Unreal Engine 4. Released on Steam

Osakabe – Team 3

C++ Gameplay/AI Programmer · 8 weeks

  • AI, profiling & optimization, saving/loading. Released on Itch.io

Contact

Reach out via email or LinkedIn.