
C++ Gameplay AI Programmer
Jordan de Jong
I studied C++ at Breda University of Applied Sciences and C# at SintLucas in Eindhoven. With 8+ years of game development experience, I work in Unreal Engine on PC and VR. Currently at Simulatie Centrum Maritiem developing VR serious games.
Projects
Games and projects I’ve worked on.
Professional skills
Technologies and tools I work with daily.
Unreal Engine
C++ and Blueprints development for games and VR simulations
SCM, Metro Awakening, ARD, Osakabe, VR Pieckepoort
C++ Programming
Custom tools, engine modifications, and gameplay systems
All projects
VR Development
Multi-platform VR experiences and training simulations
SCM, Metro Awakening, VR Pieckepoort
AI Programming
Behavior trees, state machines, and enemy AI systems
Urcham, ARD, Osakabe
Experience
Simulatie Centrum Maritiem
Gameplay/AI Programmer · Full-time · Sep 2024 – Present
- Royal Netherlands Navy VR simulation department
- Creating high quality training simulations in Unreal Engine, C++, Python
Metro Awakening – Vertigo Games
Gameplay Programmer · Internship · Sep 2022 – Jun 2023 · 10 months
- Collaborated with programmers, designers and artists on a VR title
- Multi-platform development, automated testing, profiling & optimization
- Implementation of core systems, Unreal source code bug fixing
Urcham Entertainment
Gameplay/AI Programmer · Part-time · Jan 2021 – Apr 2022 · 1 yr 4 months
- Gameplay and AI programmer on an unannounced title
- Unreal Engine, Git, Agile development
Erfgoed 's-Hertogenbosch
Gameplay/AI Programmer · Contract · Jul 2019 – Aug 2019 · 2 months
- VR Pieckepoort – final development and polish
- Released January 2020, featured in Brabants Dagblad newspaper
DeStudio
Gameplay/AI Programmer · Internship · Jan 2019 – Jun 2019 · 6 months
- VR Pieckepoort for Erfgoed 's-Hertogenbosch
- Inverse kinematics, scene optimization, quest system in Unreal Engine
DeStudio
Gameplay/AI Programmer · Internship · Aug 2017 – Feb 2018 · 7 months
- VR Pieckepoort for Erfgoed 's-Hertogenbosch – initial development
- VR experience recreating Den Bosch in 1500 in Unreal Engine
Student Projects
A.R.D. Alien Removal Division – Enchanted Bean studio
Gameplay/AI Programmer · 10 months
- Saving and loading, level streaming, profiling & optimization
- Made in Unreal Engine 4. Released on Steam
Osakabe – Team 3
C++ Gameplay/AI Programmer · 8 weeks
- AI, profiling & optimization, saving/loading. Released on Itch.io
